Condition- (CIB)
Disc- Like New
Case- Like New
Campaign
Tone: Gritty, cinematic, grounded but large-scale
Story: Continuation of the Modern Warfare saga; global conflict with high-stakes geopolitics, familiar characters (Task Force 141 members return), and morally complex missions.
Mission variety: Urban assaults, covert operations, vehicle sequences, and set-piece stealth segments.
Length: Moderate — typically 6–10 hours depending on playstyle and difficulty.
Notable features: Improved AI, scripted cinematic moments, and multiple mission approaches in select levels.
Multiplayer
Core design: Fast-paced, skill-based gunplay with an emphasis on map control and mobility.
Modes: Standard competitive modes (Team Deathmatch, Domination, Hardpoint), objective-based modes, Gunfight, and larger-scale modes including an expanded Ground War-like experience on certain maps.
Progression: Season-based content with Battle Passes, weapon seasons, and DLC maps/operations.
Weapons and loadouts: Deep customization via Gunsmith, attachments affecting handling and performance, and a wide roster of weapons spanning assault rifles, SMGs, LMGs, marksman rifles, shotguns, and pistols.
Movement and mechanics: Mantling, tactical sprint, sliding, crouch/lean mechanics; movement tuned for responsiveness.
Economy & balancing: Regular weapon tuning patches; meta shifts across seasons require adaptation.
(PS3-0004)
Condition- (CIB)
Disc- Like New
Case- Like New
Campaign
Tone: Gritty, cinematic, grounded but large-scale
Story: Continuation of the Modern Warfare saga; global conflict with high-stakes geopolitics, familiar characters (Task Force 141 members return), and morally complex missions.
Mission variety: Urban assaults, covert operations, vehicle sequences, and set-piece stealth segments.
Length: Moderate — typically 6–10 hours depending on playstyle and difficulty.
Notable features: Improved AI, scripted cinematic moments, and multiple mission approaches in select levels.
Multiplayer
Core design: Fast-paced, skill-based gunplay with an emphasis on map control and mobility.
Modes: Standard competitive modes (Team Deathmatch, Domination, Hardpoint), objective-based modes, Gunfight, and larger-scale modes including an expanded Ground War-like experience on certain maps.
Progression: Season-based content with Battle Passes, weapon seasons, and DLC maps/operations.
Weapons and loadouts: Deep customization via Gunsmith, attachments affecting handling and performance, and a wide roster of weapons spanning assault rifles, SMGs, LMGs, marksman rifles, shotguns, and pistols.
Movement and mechanics: Mantling, tactical sprint, sliding, crouch/lean mechanics; movement tuned for responsiveness.
Economy & balancing: Regular weapon tuning patches; meta shifts across seasons require adaptation.
(PS3-0004)